COMMANDER · DECK
Hearthhull, the Worldseed
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
12 cardsInstant
8 cardsLand
29 cardsMONEY CARDS·21 CARDS·$1,359.94
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Creature
6 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
3 cardsInstant
1 cardLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land41
Nonbasic26
Basic15
Forest12
Swamp8
Mountain7
Creature28
Insect7
Druid5
Human4
Beast3
Elemental3
Shaman3
Avatar2
Elf2
Frog2
Scout2
Warrior2
Cat1
Cleric1
Detective1
Devil1
Dragon1
Goblin1
God1
Horror1
Kavu1
Minotaur1
Nightmare1
Noble1
Pilot1
Zombie1
Party3
Sorcery12
Shapeshifter1
Instant8
Artifact7
Spacecraft3
Vehicle1
Enchantment4
Saga1
Legends16
Historic23
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
+ 10 CARDS NOT IN PRECON
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