COMMANDER · DECK
Jundlandsdec 1
No bracket · Banned2016-09-28
118 CARDS (LIMIT 100)BANNED: 1 CARDSINGLETON: 1 CARD
DECK $
$2,966.28
MYTHIC
15
RARE
62
UNCOMMON
19
COMMON
22
COMMAND1 CARD
Creature
1 cardMAIN117 CARDS
Planeswalker
2 cardsCreature
24 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
20 cardsInstant
8 cardsLand
38 cardsMONEY CARDS·65 CARDS·$2,357.93
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Planeswalker
2 cardsCreature
11 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
9 cardsInstant
7 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Glacial Chasm + Zuran Orb + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Mina and Denn, Wildborn + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Ghirapur Orrery + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not legal
- 1 banned card
BANNED · 1
BRAWL (HISTORIC)
Not legal
2 banned cards, 47 cards not in the pool
BANNED · 2
NOT IN THE POOL · 47
CURVE
COLOR
TYPES
Land46
Nonbasic36
Basic10
Forest9
Swamp7
Mountain6
Lair1
Creature25
Human6
Elemental4
Elf3
Shaman3
Imp2
Monk2
Scout2
Snake2
Ally1
Artificer1
Beast1
Centaur1
Construct1
Cyclops1
Druid1
Eldrazi1
Frog1
Goblin1
Horror1
Incarnation1
Phyrexian1
Ranger1
Wizard1
Zombie1
Party1
Sorcery20
Arcane1
Enchantment10
Aura1
Centaur1
Artifact9
Construct1
Instant8
Planeswalker2
Garruk1
Nissa1
Legends12
Historic21
LAND PROBABILITY
46 LANDS · 117 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.3%
TURN 534.8%
TURN 656.4%
TURN 773.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinite damageNear-infinite self-discard triggers
Infinite self-millNear-infinite damageNear-infinite self-discard triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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