MetaMox
COMMANDER · DECK

Jundlandsdec 1

No bracket · Banned
2016-09-28
Shattergang Brothers
118 CARDS (LIMIT 100)BANNED: 1 CARDSINGLETON: 1 CARD
DECK $
$2,966.28
MYTHIC
15
RARE
62
UNCOMMON
19
COMMON
22
COMMAND1 CARD

Creature

1 card
MAIN117 CARDS

Planeswalker

2 cards

Creature

24 cards

Enchantment

9 cards

Artifact

8 cards

Sorcery

20 cards

Instant

8 cards

Land

38 cards
NAMECOSTPRICE
MONEY CARDS·65 CARDS·$2,357.93
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Planeswalker

2 cards

Creature

11 cards

Enchantment

7 cards

Artifact

6 cards

Sorcery

9 cards

Instant

7 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not legal
  • 1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
BRAWL (HISTORIC)
Not legal
2 banned cards, 47 cards not in the pool
NOT IN THE POOL · 47
NAMECOSTTYPEPRICE
CURVE
20131142193748586+
COLOR
B: 18.5 pipsR: 11 pipsG: 66.5 pipsC: 128 pips
TYPES
Land46
Nonbasic36
Basic10
Forest9
Swamp7
Mountain6
Lair1
Creature25
Human6
Elemental4
Elf3
Shaman3
Imp2
Monk2
Scout2
Snake2
Ally1
Artificer1
Beast1
Centaur1
Construct1
Cyclops1
Druid1
Eldrazi1
Frog1
Goblin1
Horror1
Incarnation1
Phyrexian1
Ranger1
Wizard1
Zombie1
Party1
Sorcery20
Arcane1
Enchantment10
Aura1
Centaur1
Artifact9
Construct1
Instant8
Planeswalker2
Garruk1
Nissa1
Legends12
Historic21
LAND PROBABILITY
46 LANDS · 117 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.3%
TURN 534.8%
TURN 656.4%
TURN 773.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinite damageNear-infinite self-discard triggers
Infinite self-millNear-infinite damageNear-infinite self-discard triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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