COMMANDER · DECK
Good Knight Sleep Tight
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
27 cardsEnchantment
5 cardsArtifact
24 cardsSorcery
5 cardsInstant
7 cardsLand
17 cardsMONEY CARDS·48 CARDS·$405.39
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Planeswalker
1 cardCreature
12 cardsEnchantment
4 cardsArtifact
18 cardsSorcery
3 cardsInstant
4 cardsLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land30
Nonbasic14
Basic16
Plains9
Mountain5
Swamp5
Creature28
Knight22
Human13
Cat3
Zombie3
Adventure1
Advisor1
Artificer1
Dragon1
Dwarf1
Elemental1
Elk1
Golem1
Kithkin1
Kor1
Phyrexian1
Soldier1
Spirit1
Vampire1
Artifact26
Equipment20
Elk1
Golem1
Instant8
Adventure1
Knight1
Zombie1
Enchantment5
Class1
Sorcery5
Planeswalker1
Nahiri1
Legends15
Historic37
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 21 cards not in the pool
BANNED · 1
NOT IN THE POOL · 21
Comments · 0
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