MetaMox
COMMANDER · DECK
2016-04-16
ONLY 99 CARDSNO COMMANDER
DECK $
$1,355.20
MYTHIC
13
RARE
45
UNCOMMON
20
COMMON
22
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN99 CARDS

Creature

21 cards

Enchantment

11 cards

Artifact

2 cards

Sorcery

22 cards

Instant

6 cards

Land

28 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·49 CARDS·$1,071.38
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Creature

9 cards

Enchantment

8 cards

Artifact

2 cards

Sorcery

6 cards

Instant

4 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
  • The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
0091142183647586+
COLOR
B: 16 pipsG: 62 pipsC: 114 pips
TYPES
Land37
Nonbasic26
Basic11
Forest8
Swamp7
Sorcery22
Creature21
Human6
Shaman4
Elf3
Centaur2
Druid2
Elemental2
Scout2
Beast1
Demon1
Eldrazi1
Hydra1
Lhurgoyf1
Monk1
Nissa1
Ooze1
Plant1
Satyr1
Treefolk1
Werewolf1
Wizard1
Party1
Enchantment12
Aura1
Centaur1
Instant6
Artifact2
Planeswalker1
Elf1
Nissa1
Scout1
Legends7
Historic9
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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