COMMANDER · DECK
Selvala
Bracket 4 · Optimized@Tezzuka · 2025-02-03
DECK $
$289.06
MYTHIC
11
RARE
29
UNCOMMON
18
COMMON
42
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
42 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
7 cardsInstant
8 cardsLand
4 cardsMONEY CARDS·43 CARDS·$215.29
Sign in to save your threshold.
Creature
25 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
4 cardsInstant
5 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Ashaya, Soul of the Wild + Scryb Ranger + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
- Jumbo Cactuar + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
- 1 game changer — Brackets 1 and 2 allow none
- Temur Sabertooth + Hyrax Tower Scout + Selvala, Heart of the Wilds: early arguably two-card combo, for four mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Ashaya, Soul of the Wild + Scryb Ranger + Selvala, Heart of the Wilds — Bracket 4, early two-card combo, for four mana or less
- Jumbo Cactuar + Selvala, Heart of the Wilds — Bracket 4, early two-card combo, for four mana or less
- Temur Sabertooth + Hyrax Tower Scout + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Temur Sabertooth + Selvala, Heart of the Wilds + Lightning Greaves — Bracket 3, early arguably two-card combo, for four mana or less
- Kogla, the Titan Ape + Hyrax Tower Scout + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature43
Elf9
Druid5
Elemental4
Hydra4
Beast3
Phyrexian3
Shaman3
Ape2
Cat2
Dinosaur2
Horror2
Plant2
Ranger2
Scout2
Snake2
Bear1
Boar1
Chimera1
Construct1
Elder1
Elephant1
Faerie1
Frog1
Goat1
Golem1
Human1
Insect1
Ouphe1
Praetor1
Squirrel1
Turtle1
Warrior1
Party1
Land31
Nonbasic3
Basic28
Forest28
Enchantment8
Aura1
Boar1
Instant8
Sorcery7
Artifact6
Equipment2
Construct1
Golem1
Phyrexian1
Legends11
Historic16
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite LTBInfinite ETBInfinite colored manaInfinite storm countInfinite landfall triggers
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite blinkingInfinite blinking of some creaturesInfinite colored manaInfinite ETB
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite storm countInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana
Infinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite storm count
Bracket 4 · early two-card combo, for four mana or lessNear-infinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature LTBInfinite creature ETBInfinite colored manaInfinite storm countInfinite blinking