COMMANDER · DECK
Lands 23 04 13 1
Bracket 4 · Optimized102 CARDS (LIMIT 100)NO COMMANDER
DECK $
$5,560.24
MYTHIC
12
RARE
61
UNCOMMON
21
COMMON
9
MAIN102 CARDS
Planeswalker
1 cardsCreature
5 cardsEnchantment
10 cardsArtifact
11 cardsSorcery
11 cardsInstant
15 cardsLand
49 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·70 CARDS·$4,438.05
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Planeswalker
1 cardsCreature
4 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
7 cardsInstant
10 cardsLand
33 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- 2 mass land denial cards — only Bracket 4 allows it
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
- Glacial Chasm + Crucible of Worlds + Exploration: locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya: locks the table
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 2
EXTRA TURNS · 0
None
COMBOS · 5
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Rites of Flourishing + Crucible of Worlds — Bracket 3, locks the table
- Mindslaver + Academy Ruins — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land49
Nonbasic45
Basic4
Forest5
Island5
Swamp5
Plains4
Mountain3
Instant15
Artifact11
Sorcery11
Enchantment10
Creature5
Shaman2
Bird1
Elf1
Frog1
Giant1
Horror1
Human1
Planeswalker1
Liliana1
Legends8
Historic18
LAND PROBABILITY
49 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 46.7%
TURN 520.1%
TURN 636.9%
TURN 753.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock