MetaMox
COMMANDER · DECK

Infinite Discovery

Bracket 4 · Optimized
2015-10-12
ONLY 99 CARDSNO COMMANDER
DECK $
$2,416.59
MYTHIC
6
RARE
42
UNCOMMON
27
COMMON
25
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

29 cards

Enchantment

10 cards

Artifact

10 cards

Sorcery

9 cards

Instant

7 cards

Land

20 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·59 CARDS·$1,922.14
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Planeswalker

1 cards

Creature

19 cards

Enchantment

9 cards

Artifact

10 cards

Sorcery

7 cards

Instant

4 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Umbral Mantle + Priest of Titania: early arguably two-card combo, with no mana to spend
  • Sword of the Paruns + Priest of Titania: early arguably two-card combo, with no mana to spend
  • Umbral Mantle + Wirewood Channeler: early arguably two-card combo, with no mana to spend
  • and 6 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
CURVE
00201162173744516+
COLOR
W: 19 pipsG: 52 pipsC: 86 pips
TYPES
Land34
Nonbasic19
Basic15
Forest12
Plains8
Dryad1
Creature29
Elf20
Druid9
Human3
Shaman3
Warrior3
Ranger2
Artificer1
Bird1
Cleric1
Dryad1
Faerie1
Forest1
Giant1
Kor1
Monk1
Rebel1
Scout1
Spirit1
Party4
Artifact10
Equipment3
Enchantment10
Aura3
Sorcery9
Instant7
Planeswalker1
Freyalise1
Legends6
Historic15
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creatures you control until end of turnInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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