COMMANDER · DECK
Merfolk
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
36 cardsEnchantment
9 cardsArtifact
5 cardsSorcery
5 cardsInstant
9 cardsLand
17 cardsMONEY CARDS·25 CARDS·$75.42
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Creature
10 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
2 cardsInstant
3 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature37
Merfolk29
Wizard8
Scout4
Shaman4
Druid2
Human2
Mutant2
Noble2
Rogue2
Shapeshifter2
Warrior2
Elemental1
Elf1
God1
Incarnation1
Leviathan1
Mercenary1
Saga1
Salamander1
Serpent1
Soldier1
Changeling1
Outlaws3
Party12
Land35
Nonbasic15
Basic20
Island13
Forest7
Enchantment10
Leviathan1
Saga1
Instant9
Artifact6
Equipment1
Shapeshifter1
Sorcery5
Arcane1
Legends9
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
+ 14 CARDS NOT IN PRECON
- 14 PRECON CARDS NOT IN DECK
Comments · 0
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