COMMANDER · DECK
Princess Bant Charming
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
45 cardsSorcery
1 card—
1 cardNAMECOSTPRICE
$0.00
Land
34 cardsMONEY CARDS·62 CARDS·$602.07
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Creature
14 cardsEnchantment
22 cardsSorcery
1 cardLand
25 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment53
Aura40
Human3
Cartouche1
Druid1
Dryad1
Fox1
Glimmer1
Monk1
Nymph1
Spirit1
Land35
Nonbasic34
Basic1
Forest7
Plains6
Island5
Aura1
Creature19
Human7
Druid4
Wizard2
Advisor1
Artificer1
Bird1
Citizen1
Dryad1
Dwarf1
Elf1
Faerie1
Fox1
Glimmer1
Halfling1
Knight1
Kor1
Merfolk1
Monk1
Nymph1
Rogue1
Shaman1
Spirit1
Troll1
Outlaws1
Party3
Sorcery1
Legends7
Historic7
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
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