COMMANDER · DECK
Sidar Kondo of Jamuraa
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
10 cardsInstant
13 cardsLand
3 cardsMONEY CARDS·0 CARDS·$0.00
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SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic1
Basic36
Forest18
Plains18
Gate1
Creature33
Human9
Elf5
Soldier4
Cat3
Knight3
Scout3
Wizard3
Adventure2
Advisor2
Cleric2
Gnome2
Spirit2
Archer1
Bird1
Centaur1
Dinosaur1
Druid1
Dwarf1
Fungus1
Giant1
Insect1
Merfolk1
Mouse1
Ouphe1
Satyr1
Shaman1
Warrior1
Wolf1
Party6
Instant15
Adventure1
Cleric1
Human1
Sorcery11
Adventure1
Mouse1
Artifact5
Equipment2
Gnome2
Enchantment4
Aura2
Saga2
Legends1
Historic8
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
11 cards not in the pool
NOT IN THE POOL · 11
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