COMMANDER · DECK
Things Are Getting Crazy!
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
16 cardsEnchantment
16 cardsArtifact
14 cardsSorcery
13 cardsInstant
5 cardsLand
1 cardMONEY CARDS·49 CARDS·$242.42
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Creature
10 cardsEnchantment
14 cardsArtifact
11 cardsSorcery
11 cardsInstant
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Basic34
Mountain34
Creature17
Goblin5
Human5
Wizard3
Artificer1
Cleric1
Devil1
Dinosaur1
Dwarf1
Elder1
Elemental1
God1
Golem1
Lizard1
Noble1
Rogue1
Shaman1
Warrior1
Outlaws1
Party6
Enchantment17
God1
Artifact15
Book1
Golem1
Sorcery13
Instant5
Planeswalker1
Tibalt1
Legends7
Historic22
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
39 cards not in the pool
NOT IN THE POOL · 39
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