COMMANDER · DECK
Tactical Empyrial Action
Bracket 3 · Upgraded2016-05-08
ONLY 99 CARDSNO COMMANDER
DECK $
$460.08
MYTHIC
5
RARE
31
UNCOMMON
28
COMMON
35
MAIN99 CARDS
Planeswalker
1 cardsCreature
36 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
2 cardsInstant
2 cardsLand
28 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·28 CARDS·$351.55
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Creature
9 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
2 cardsInstant
2 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Vedalken Mastermind + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Venser, Shaper Savant + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Vedalken Mastermind + Stasis: locks the table
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Vedalken Mastermind + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Venser, Shaper Savant + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Vedalken Mastermind + Stasis — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land37
Nonbasic25
Basic12
Island6
Forest4
Gate3
Plains2
Creature36
Wizard24
Human18
Merfolk3
Bird2
Elf2
Shapeshifter2
Angel1
Druid1
Elemental1
Giant1
Golem1
Kithkin1
Kor1
Ooze1
Shaman1
Snake1
Soldier1
Spirit1
Vedalken1
Changeling1
Party24
Artifact14
Equipment2
Golem1
Enchantment9
Instant2
Sorcery2
Planeswalker1
Elspeth1
Legends4
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite recursion of creature cards with power 2 or less
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Infinite LTBInfinite ETBInfinite death triggers
Bracket 3 · locks the tableOpponents skip their untap stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite storm countInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control