COMMANDER · DECK
Simic Lands
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
18 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
16 cardsInstant
9 cardsLand
32 cardsMONEY CARDS·57 CARDS·$544.86
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Planeswalker
1 cardCreature
12 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
10 cardsInstant
6 cardsLand
17 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic30
Basic10
Forest7
Island6
Creature19
Snake4
Elemental3
Elf3
Shaman3
Druid2
Human2
Scout2
Wizard2
Avatar1
Beast1
Centaur1
Cleric1
Dinosaur1
Dryad1
God1
Merfolk1
Monk1
Moonfolk1
Nymph1
Party3
Sorcery16
Arcane1
Enchantment12
Centaur1
Dryad1
God1
Nymph1
Instant9
Artifact6
Planeswalker1
Nissa1
Legends8
Historic13
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS22 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite ETB
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite ETB
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Put all lands from your hand and library onto the battlefield
- Near-infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Put all lands from your hand and library onto the battlefield
- Near-infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite mana lands you control that enter the battlefield untapped can produce
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite mana lands you control that enter the battlefield untapped can produce
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 31 cards not in the pool
BANNED · 2
NOT IN THE POOL · 31
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