COMMANDER · DECK
arcade (complete)
COMMAND1 CARD
Creature
1 cardMAIN100 CARDS
Creature
36 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
9 cardsInstant
10 cardsLand
29 cardsMONEY CARDS·57 CARDS·$763.76
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Creature
14 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
4 cardsInstant
9 cardsLand
22 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature37
Wall21
Human6
Plant6
Soldier3
Druid2
Spirit2
Bird1
Dragon1
Elder1
Elf1
Giant1
Illusion1
Jellyfish1
Monk1
Rogue1
Shaman1
Snake1
Wizard1
Outlaws1
Party2
Land34
Nonbasic26
Basic8
Plains7
Forest6
Island5
Artifact12
Wall6
Equipment2
Instant10
Sorcery9
Enchantment5
Legends7
Historic19
LAND PROBABILITY
34 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.1%
TURN 545.7%
TURN 668.4%
TURN 783.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 37 cards not in the pool
BANNED · 1
NOT IN THE POOL · 37
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