COMMANDER · DECK
Gate-Town
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
14 cardsInstant
3 cardsBattle
2 cardsLand
37 cardsMONEY CARDS·23 CARDS·$116.22
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Creature
6 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
1 cardBattle
1 cardLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic37
Town19
Gate16
Adventure5
Vehicle1
Creature25
Human8
Elf6
Druid3
Scout3
Ally2
Beast2
Construct2
Plant2
Warrior2
Wizard2
Adventure1
Alien1
Angel1
Bard1
Hydra1
Merfolk1
Monk1
Rebel1
Robot1
Rogue1
Sheep1
Siege1
Snake1
Wurm1
Outlaws1
Party5
Sorcery19
Adventure5
Town4
Plant1
Wurm1
Artifact13
Construct2
Equipment2
Alien1
Robot1
Town1
Vehicle1
Enchantment12
Case1
Class1
Siege1
Instant4
Adventure1
Town1
Battle2
Siege2
Beast1
Legends14
Historic24
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
16 cards not in the pool
NOT IN THE POOL · 16
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