COMMANDER · DECK
myrkul
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
47 cardsEnchantment
6 cardsArtifact
1 cardSorcery
4 cardsInstant
5 cardsLand
21 cardsMONEY CARDS·44 CARDS·$331.33
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Creature
28 cardsEnchantment
5 cardsSorcery
2 cardsInstant
3 cardsLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature48
Human10
Vampire6
Druid5
Elf5
Angel4
Wizard4
Cleric3
Phyrexian3
Cat2
Frog2
God2
Horror2
Shaman2
Snake2
Spirit2
Warrior2
Zombie2
Advisor1
Ape1
Archer1
Archon1
Artificer1
Assassin1
Avatar1
Custodes1
Demon1
Dragon1
Dryad1
Elder1
Elemental1
Fox1
Plant1
Rogue1
Soldier1
Spider1
Thopter1
Wurm1
Outlaws2
Party10
Land36
Nonbasic18
Basic18
Swamp11
Forest10
Plains10
Gate1
Enchantment12
Dryad1
God1
Human1
Spider1
Spirit1
Zombie1
Instant5
Sorcery4
Artifact3
Angel1
Thopter1
Legends17
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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