COMMANDER · DECK
Thraximundar
Bracket 4 · Optimized2015-07-12
DECK $
$671.91
MYTHIC
18
RARE
44
UNCOMMON
18
COMMON
20
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
21 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
7 cardsInstant
13 cardsLand
32 cardsMONEY CARDS·45 CARDS·$520.78
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Planeswalker
3 cardsCreature
13 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
3 cardsInstant
5 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Splinter Twin + Zealous Conscripts: early two-card combo, with no mana to spend
- Splinter Twin + Deceiver Exarch: early two-card combo, with no mana to spend
- Splinter Twin + Pestermite: early two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 7
- Splinter Twin + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Splinter Twin + Deceiver Exarch — Bracket 4, early two-card combo, with no mana to spend
- Splinter Twin + Pestermite — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Deceiver Exarch — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Pestermite — Bracket 4, early two-card combo, with no mana to spend
- Helm of Obedience + Leyline of the Void — Bracket 4, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic29
Basic9
Swamp7
Island6
Mountain4
Creature22
Phyrexian6
Zombie5
Giant4
Beast2
Eldrazi2
Warrior2
Wurm2
Assassin1
Cleric1
Faerie1
Goblin1
God1
Golem1
Horror1
Human1
Praetor1
Rogue1
Shaman1
Shapeshifter1
Sphinx1
Outlaws2
Party4
Instant13
Artifact12
Phyrexian2
Equipment1
Golem1
Shapeshifter1
Wurm1
Enchantment8
Aura2
God1
Sorcery7
Planeswalker4
Bolas1
Karn1
Ral1
Sorin1
Legends10
Historic22
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB