MetaMox
COMMANDER · DECK

Self Destruct v2

Bracket 3 · Upgraded
@CommonerDuck
The Gitrog Monster
DECK $
$598.03
MYTHIC
9
RARE
37
UNCOMMON
23
COMMON
31
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

21 cards

Enchantment

7 cards

Artifact

12 cards

Sorcery

19 cards

Instant

8 cards

Land

14 cards
MONEY CARDS·49 CARDS·$460.34
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Planeswalker

2 cards

Creature

9 cards

Enchantment

5 cards

Artifact

10 cards

Sorcery

12 cards

Instant

4 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
  • and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
CURVE
101511021931243596+
COLOR
B: 31 pipsG: 52 pipsC: 129 pips
TYPES
Land30
Nonbasic12
Basic18
Forest9
Swamp9
Creature22
Human5
Elemental4
Shaman3
Druid2
Elf2
Incarnation2
Insect2
Scout2
Snake2
Ally1
Antelope1
Avatar1
Berserker1
Centaur1
Cleric1
Frog1
Horror1
Monk1
Rogue1
Satyr1
Soldier1
Sorcerer1
Vampire1
Warrior1
Outlaws1
Party3
Sorcery19
Arcane1
Artifact12
Equipment3
Enchantment9
Aura1
Centaur1
Druid1
Satyr1
Instant8
Planeswalker2
Nissa2
Legends11
Historic22
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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