COMMANDER · DECK
You Never Know What Will Come Off Of That Topdeck
Bracket 4 · Optimized2016-09-16
DECK $
$401.65
MYTHIC
13
RARE
40
UNCOMMON
18
COMMON
29
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
18 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
19 cardsInstant
9 cardsLand
19 cardsMONEY CARDS·36 CARDS·$305.06
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Planeswalker
1 cardsCreature
6 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
9 cardsInstant
3 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 1
- Mind Over Matter + Temple Bell — Bracket 4, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic17
Basic19
Island11
Forest10
Gate1
Creature19
Wizard5
Elf4
Human3
Snake3
Druid2
Avatar1
Beast1
Chimera1
Eldrazi1
God1
Golem1
Horror1
Hydra1
Merfolk1
Ooze1
Plant1
Scout1
Spirit1
Squid1
Party5
Sorcery19
Artifact10
Book1
Equipment1
Golem1
Instant9
Enchantment8
Aura1
God1
Treefolk1
Planeswalker1
Kiora1
Legends8
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent