COMMANDER · DECK
Grothambo Devouring
Bracket 3 · Upgraded2018-06-15
149 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 1 CARD
DECK $
$532.95
MYTHIC
12
RARE
60
UNCOMMON
32
COMMON
45
POTENTIAL COMMANDERS6 OPTIONS
Ghalta, Primal Hunger·Kamahl, Fist of Krosa·Nylea, God of the Hunt·Rhonas the Indomitable·Sakiko, Mother of Summer·Selvala, Heart of the Wilds
Creature
6 cardsMAIN149 CARDS
Creature
53 cardsEnchantment
7 cardsArtifact
22 cardsSorcery
13 cardsInstant
13 cardsLand
8 cardsMONEY CARDS·60 CARDS·$400.42
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Creature
21 cardsEnchantment
4 cardsArtifact
18 cardsSorcery
7 cardsInstant
6 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Umbral Mantle + Gyre Sage: early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Gyre Sage: early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Viridian Joiner: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Umbral Mantle + Gyre Sage — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Gyre Sage — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Viridian Joiner — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Viridian Joiner — Bracket 3, early arguably two-card combo, for four mana or less
- Umbral Mantle + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Sword of the Paruns + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature54
Human8
Dinosaur7
Shaman7
Druid6
Elf6
Beast4
Elemental3
Insect3
Scout3
Snake3
Wizard3
Construct2
God2
Incarnation2
Ooze2
Phyrexian2
Warrior2
Advisor1
Avatar1
Boar1
Cat1
Centaur1
Dragon1
Dryad1
Elder1
Golem1
Horror1
Hydra1
Jackal1
Merfolk1
Soldier1
Spellshaper1
Treefolk1
Troll1
Party5
Land41
Nonbasic8
Basic33
Forest33
Golem1
Artifact27
Equipment13
Construct2
Phyrexian2
Avatar1
Golem1
Horror1
Instant13
Sorcery13
Enchantment9
Boar1
God1
Legends10
Historic35
LAND PROBABILITY
40 LANDS · 149 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.4%
TURN 561.0%
TURN 681.8%
TURN 792.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite storm countInfinite blinking