COMMANDER · DECK
Wheel of Horror
Bracket 4 · Optimized2018-10-06
106 CARDS (LIMIT 100)NO COMMANDER
DECK $
$1,370.86
MYTHIC
13
RARE
46
UNCOMMON
28
COMMON
19
MAIN106 CARDS
Planeswalker
1 cardsCreature
22 cardsEnchantment
14 cardsArtifact
19 cardsSorcery
13 cardsInstant
7 cardsLand
23 cardsMONEY CARDS·60 CARDS·$1,083.30
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Planeswalker
1 cardsCreature
15 cardsEnchantment
11 cardsArtifact
12 cardsSorcery
11 cardsInstant
4 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
- Tree of Perdition + Archfiend of Despair: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Tree of Perdition + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land30
Nonbasic20
Basic10
Island6
Mountain4
Swamp4
Lair1
Creature22
Wizard8
Human5
Demon3
Horror3
Dragon2
God2
Devil1
Hag1
Illusion1
Phyrexian1
Plant1
Specter1
Spirit1
Vedalken1
Zombie1
Party8
Artifact21
Book1
Horror1
Phyrexian1
Enchantment16
Aura1
God1
Hag1
Sorcery13
Instant7
Planeswalker1
Liliana1
Legends12
Historic33
LAND PROBABILITY
30 LANDS · 106 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.3%
TURN 558.4%
TURN 679.9%
TURN 791.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage