MetaMox
COMMANDER · DECK
@ItsPowers · 2024-06-01
The Necrobloom
DECK $
$607.61
MYTHIC
11
RARE
49
UNCOMMON
29
COMMON
11
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 card

Creature

25 cards

Enchantment

8 cards

Artifact

7 cards

Sorcery

6 cards

Instant

14 cards

Land

35 cards
NAMECOSTPRICE
MONEY CARDS·58 CARDS·$473.50
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Planeswalker

1 card

Creature

15 cards

Enchantment

7 cards

Artifact

7 cards

Sorcery

2 cards

Instant

10 cards

Land

16 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10711421731046566+
COLOR
W: 18 pipsB: 21.5 pipsG: 50.5 pipsC: 110 pips
TYPES
Land38
Nonbasic32
Basic6
Forest4
Plains3
Swamp3
Cave1
Urza's1
Creature26
Elemental5
Elf4
Human4
Angel2
Frog2
Horror2
Knight2
Plant2
Shaman2
Zombie2
Beast1
Centaur1
Demon1
Detective1
Dinosaur1
Druid1
Dryad1
Insect1
Merfolk1
Monk1
Nymph1
Scout1
Warrior1
Wizard1
Party2
Instant14
Enchantment10
Case1
Centaur1
Class1
Dryad1
Nymph1
Artifact7
Equipment2
Sorcery6
Planeswalker1
Nissa1
Legends12
Historic19
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS20 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite sacrifice triggers
  • Infinite death triggers
  • Infinite lifegain triggers
  • Infinite lifegain
  • Infinite landfall triggers
  • Return all nonland permanents from your graveyard to the battlefield
  • Infinite card draw
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite sacrifice triggers
  • Infinite death triggers
  • Infinite lifegain triggers
  • Infinite lifegain
  • Infinite landfall triggers
  • Return all nonland permanents from your graveyard to the battlefield
  • Infinite card draw
  • Infinite draw triggers
Group
Color
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