COMMANDER · DECK
The Yellow Kings Court
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
13 cardsInstant
11 cardsLand
41 cardsMONEY CARDS·52 CARDS·$620.18
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Creature
11 cardsEnchantment
7 cardsArtifact
2 cardsSorcery
8 cardsInstant
7 cardsLand
17 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land42
Nonbasic38
Basic4
Island6
Swamp6
Mountain5
Lair1
Creature19
Human6
Wizard6
Demon2
Noble2
Shaman2
Snake2
Vampire2
Zombie2
Ape1
Detective1
Dinosaur1
Dwarf1
Elder1
Goblin1
Merfolk1
Phyrexian1
Praetor1
Rogue1
Sorcerer1
Troll1
Warlock1
Outlaws2
Party7
Sorcery18
Troll1
Warlock1
Instant11
Enchantment9
Aura1
Artifact6
Equipment2
Clue1
Legends8
Historic14
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 29 cards not in the pool
BANNED · 1
NOT IN THE POOL · 29
Comments · 0
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