COMMANDER · DECK
Scion Of The Ahhh Dragons V21
Bracket 4 · Optimized2015-11-30
DECK $
$634.25
MYTHIC
13
RARE
44
UNCOMMON
26
COMMON
16
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
26 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
12 cardsInstant
6 cards—
1 cardsNAMECOSTPRICE
×1
$0.00Land
32 cardsMONEY CARDS·50 CARDS·$493.38
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Planeswalker
1 cardsCreature
19 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
6 cardsInstant
1 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Worldgorger Dragon + Animate Dead: early two-card combo, for four mana or less
- 1 game changer — Brackets 1 and 2 allow none
- Niv-Mizzet, the Firemind + Ophidian Eye: early arguably two-card combo, with no mana to spend
- Hellkite Charger + Sword of Feast and Famine: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Worldgorger Dragon + Animate Dead — Bracket 4, early two-card combo, for four mana or less
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Sword of Feast and Famine — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic27
Basic10
Mountain6
Forest4
Island4
Plains4
Swamp4
Creature27
Dragon24
Elder4
Phyrexian2
Wizard2
Avatar1
Bringer1
Eldrazi1
Elf1
Nightmare1
Scout1
Skeleton1
Spirit1
Zombie1
Party2
Sorcery12
Arcane1
Artifact9
Equipment3
Dragon1
Phyrexian1
Enchantment8
Aura2
Instant6
Planeswalker1
Sarkhan1
Legends16
Historic25
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Target opponent loses the game
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers