COMMANDER · DECK
corpse flower:Amorphophallus titanium(said like a banki name)
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
30 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
13 cardsInstant
8 cardsLand
34 cardsSIDEBOARD1 CARD
Enchantment
1 cardMONEY CARDS·79 CARDS·$750.78
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Planeswalker
1 cardCreature
27 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
8 cardsInstant
7 cardsLand
25 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic33
Basic6
Forest7
Plains5
Swamp4
Cave2
Urza's2
Desert1
Dryad1
Human1
Saga1
Warlock1
Creature31
Human7
Elemental4
Shaman3
Beast2
Dryad2
Elf2
Frog2
Horror2
Knight2
Scout2
Snake2
Warlock2
Angel1
Centaur1
Cleric1
Elk1
Forest1
Glimmer1
Hydra1
Insect1
Leviathan1
Merfolk1
Monk1
Noble1
Nymph1
Phyrexian1
Plant1
Praetor1
Spirit1
Treefolk1
Wizard1
Zombie1
Outlaws2
Party2
Sorcery14
Enchantment10
Centaur1
Class1
Dryad1
Elk1
Glimmer1
Nymph1
Saga1
Urza's1
Instant8
Artifact5
Equipment1
Planeswalker1
Nissa1
Legends15
Historic21
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS17 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 19 cards not in the pool
BANNED · 1
NOT IN THE POOL · 19
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