COMMANDER · DECK
Treasure's fate
Bracket 4 · Optimized@Feykasheck · 2025-02-03
106 CARDS (LIMIT 100)
DECK $
$12,664.69
MYTHIC
23
RARE
59
UNCOMMON
17
COMMON
5
COMMAND2 CARDS
Creature
2 cardsMAIN104 CARDS
Planeswalker
1 cardCreature
23 cardsEnchantment
5 cardsArtifact
15 cardsSorcery
7 cardsInstant
25 cardsLand
28 cardsMONEY CARDS·95 CARDS·$10,128.54
Sign in to save your threshold.
Planeswalker
1 cardCreature
23 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
7 cardsInstant
24 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 18 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- The One Ring + Displacer Kitten + Teferi, Time Raveler: locks the table
GAME CHANGERS · 18 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- The One Ring + Displacer Kitten + Teferi, Time Raveler — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
17 banned cards
BANNED · 17
CEDH
Reads as cEDH
- 18 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
9 banned cards, 24 cards not in the pool
BANNED · 9
NOT IN THE POOL · 24
CURVE
COLOR
TYPES
Land28
Nonbasic26
Basic2
Island6
Plains4
Swamp4
Saga1
Urza's1
Instant27
Trap1
Creature25
Human8
Wizard5
Faerie3
Rogue3
Bird2
Cleric2
Noble2
Phyrexian2
Pirate2
Shapeshifter2
Siren2
Soldier2
Angel1
Archer1
Assassin1
Bard1
Beast1
Cat1
Frog1
Halfling1
Merfolk1
Octopus1
Orc1
Praetor1
Ranger1
Scout1
Vampire1
Changeling1
Outlaws6
Party10
Artifact17
Human1
Phyrexian1
Shapeshifter1
Soldier1
Sorcery7
Enchantment6
Aura1
Saga1
Urza's1
Planeswalker1
Teferi1
Legends16
Historic31
LAND PROBABILITY
28 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.7%
TURN 561.6%
TURN 682.4%
TURN 793.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite mana among colors of legendary creatures and planeswalkers you controlNear-infinite storm count
Comments · 0
No comments yet.