COMMANDER · DECK
Charming Humans
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
10 cardsInstant
24 cardsLand
23 cardsMAYBE33 CARDS
Creature
12 cardsEnchantment
7 cardsArtifact
2 cardsSorcery
4 cardsInstant
6 cardsLand
2 cardsMONEY CARDS·23 CARDS·$62.95
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Creature
6 cardsEnchantment
7 cardsArtifact
2 cardsSorcery
3 cardsInstant
2 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic19
Basic17
Forest9
Plains6
Island5
Mountain3
Instant24
Creature20
Human18
Noble4
Wizard4
Soldier3
Hero2
Cleric1
Elemental1
Inhuman1
Knight1
Rogue1
Scout1
Warlock1
Warrior1
Outlaws2
Party7
Sorcery11
Lesson1
Enchantment6
Aura1
Saga1
Artifact4
Book1
Legends17
Historic22
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
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