COMMANDER · DECK
Command Fate
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
10 cardsArtifact
6 cardsSorcery
12 cardsInstant
7 cardsLand
17 cardsMONEY CARDS·34 CARDS·$218.94
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Creature
13 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
6 cardsInstant
2 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic15
Basic22
Forest16
Mountain12
Creature28
Shaman6
Elf3
Human3
Centaur2
Cleric2
Dinosaur2
Druid2
God2
Plant2
Snake2
Warrior2
Adventure1
Ally1
Bird1
Dryad1
Dwarf1
Elder1
Elemental1
Giant1
Goblin1
Hellion1
Hydra1
Lizard1
Merfolk1
Noble1
Nymph1
Ogre1
Ooze1
Ouphe1
Party4
Enchantment14
Aura2
God2
Centaur1
Dryad1
Nymph1
Saga1
Sorcery13
Adventure1
Arcane1
Giant1
Instant7
Artifact6
Legends9
Historic15
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 3
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
Comments · 0
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