MetaMox
COMMANDER · DECK
2020-12-31
BANNED: 1 CARD
DECK $
$5,030.68
MYTHIC
24
RARE
118
UNCOMMON
22
COMMON
11
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

1 card

Creature

40 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

4 cards

Sorcery

3 cards

Instant

18 cards

Land

28 cards
MAYBE76 CARDS

Creature

34 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

12 cards

Sorcery

2 cards

Instant

13 cards

Battle

1 card

Land

10 cards
MONEY CARDS·132 CARDS·$4,009.93
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Planeswalker

1 card

Creature

48 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

13 cards

Sorcery

4 cards

Instant

26 cards

Land

35 cards
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10141252183744516+
COLOR
W: 41 pipsU: 32 pipsB: 19 pipsC: 74 pips
TYPES
Creature42
Human16
Wizard7
Cleric5
Rogue5
Soldier4
Spirit4
Faerie3
Advisor2
Bird2
Merfolk2
Pirate2
Siren2
Vampire2
Angel1
Archon1
Avatar1
Bard1
Dauthi1
Demon1
Dog1
Dragon1
Drake1
Elemental1
Incarnation1
Knight1
Kor1
Noble1
Phyrexian1
Praetor1
Sphinx1
Thrull1
Outlaws7
Party17
Land28
Nonbasic25
Basic3
Plains6
Island5
Swamp5
Instant18
Artifact6
Human2
Cleric1
Soldier1
Enchantment5
Spirit1
Sorcery4
Avatar1
Planeswalker1
Jace1
Legends17
Historic22
LAND PROBABILITY
28 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.0%
TURN 558.0%
TURN 679.6%
TURN 791.3%
COMBOS10 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Win the game
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 3
locks the table
  • Lock
  • Players can't draw cards
  • Exile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
Bracket 3
locks the table
  • Players can't draw cards
  • Lock
  • Opponents can only cast the remaining spells in their hand
Bracket 3
two-card combo, for six mana or less, pieces included
  • Win the game
Bracket 3
two-card combo, for six mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Exile your library
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Exile your library
  • Win the game
Group
Color
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