COMMANDER · DECK
Tribal Merfolks
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
36 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
5 cardsInstant
8 cardsLand
15 cardsMONEY CARDS·36 CARDS·$308.70
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Planeswalker
1 cardCreature
10 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
4 cardsInstant
4 cardsLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature37
Merfolk35
Wizard13
Shaman4
Rogue3
Druid2
Mutant2
Noble2
Scout2
Soldier2
Warrior2
God1
Horror1
Human1
Mercenary1
Outlaws4
Party18
Land36
Nonbasic13
Basic23
Island15
Forest10
Enchantment8
Merfolk1
Instant8
Artifact7
Sorcery5
Planeswalker1
Oko1
Legends12
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 4
infinite extra turns
- Infinite turns
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 27 cards not in the pool
BANNED · 1
NOT IN THE POOL · 27
Comments · 0
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