COMMANDER · DECK
That's All (Mer)Folks!
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
30 cardsArtifact
2 cardsSorcery
6 cardsInstant
2 cardsLand
18 cardsMONEY CARDS·34 CARDS·$232.66
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Creature
6 cardsEnchantment
18 cardsArtifact
1 cardSorcery
1 cardInstant
1 cardLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic15
Basic21
Plains13
Forest12
Island12
Enchantment34
Aura13
God1
Merfolk1
Creature24
Merfolk22
Wizard9
Shaman4
God2
Scout2
Soldier2
Leviathan1
Noble1
Warrior1
Party10
Sorcery6
Merfolk2
Lesson1
Artifact2
Instant2
Legends12
Historic12
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
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