COMMANDER · DECK
Opponents choice
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
17 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
27 cardsInstant
10 cardsLand
3 cardsMAYBE34 CARDS
Planeswalker
1 cardCreature
17 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
10 cardsMONEY CARDS·44 CARDS·$387.47
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Planeswalker
1 cardCreature
14 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
15 cardsInstant
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Basic35
Island13
Mountain12
Forest10
Sorcery27
Arcane1
Creature18
Human5
Wizard4
Sphinx3
Devil2
Soldier2
Avatar1
Beast1
Demon1
Druid1
Elemental1
Elf1
Griffin1
Minotaur1
Octopus1
Ox1
Scout1
Shaman1
Zombie1
Party4
Instant10
Arcane1
Artifact6
Griffin1
Enchantment5
Legends3
Historic9
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 3
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
57 cards not in the pool
NOT IN THE POOL · 57
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