MetaMox
COMMANDER · DECK

Glarb $250 v2

Bracket 4 · Optimized
@Crunchyyyy · 2025-03-16
Glarb, Calamity's Augur
DECK $
$362.81
MYTHIC
3
RARE
39
UNCOMMON
33
COMMON
25
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

19 cards

Enchantment

2 cards

Artifact

7 cards

Sorcery

13 cards

Instant

28 cards

Land

24 cards
MONEY CARDS·50 CARDS·$275.25
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Planeswalker

1 cards

Creature

13 cards

Enchantment

1 cards
NAMECOSTPRICE

Artifact

2 cards

Sorcery

7 cards

Instant

19 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
  • Demonic Consultation + Jace, Wielder of Mysteries: early two-card combo, for four mana or less
  • 3 game changers — Brackets 1 and 2 allow none
  • Hermit Druid + Thassa's Oracle: early arguably two-card combo, for four mana or less
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
10181252123845516+
COLOR
U: 41 pipsB: 22 pipsG: 21 pipsC: 81 pips
TYPES
Instant29
Land29
Nonbasic21
Basic8
Island5
Swamp4
Forest3
Creature20
Wizard7
Human6
Druid3
Elf3
Spirit3
Elemental2
Shaman2
Faerie1
Frog1
Illusion1
Insect1
Merfolk1
Noble1
Otter1
Rogue1
Shapeshifter1
Zombie1
Outlaws1
Party8
Sorcery13
Artifact7
Enchantment3
Human1
Planeswalker1
Jace1
Legends3
Historic10
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 2 · arguably two-card combo, for six mana or lessWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Group
Color
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