COMMANDER · DECK
Simic
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
38 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
4 cardsInstant
11 cardsLand
8 cardsMONEY CARDS·11 CARDS·$42.05
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Creature
5 cardsEnchantment
1 cardArtifact
1 cardInstant
1 cardLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic6
Basic34
Forest18
Island18
Gate1
Creature39
Mutant18
Wizard12
Elf6
Human6
Merfolk6
Crab4
Frog3
Ooze3
Crocodile2
Druid2
Elemental2
Fish2
Shark2
Troll2
Vedalken2
Warrior2
Advisor1
Basilisk1
Beast1
Bird1
Homunculus1
Lizard1
Octopus1
Plant1
Rogue1
Spider1
Turtle1
Outlaws1
Party15
Instant12
Sorcery5
Artifact4
Enchantment2
Aura1
Legends6
Historic10
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite mana lands you control can produce
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
31 cards not in the pool
NOT IN THE POOL · 31
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