COMMANDER · DECK
Optimal Enchantments
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
10 cardsEnchantment
37 cardsArtifact
4 cardsSorcery
8 cardsInstant
2 cardsLand
26 cardsMONEY CARDS·57 CARDS·$1,185.86
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Creature
9 cardsEnchantment
24 cardsArtifact
2 cardsSorcery
5 cardsInstant
2 cardsLand
15 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment44
Aura9
Dryad1
God1
Human1
Nymph1
Saga1
Spider1
Spirit1
Urza's1
Land37
Nonbasic24
Basic13
Forest10
Plains9
Saga1
Urza's1
Creature11
Human5
Druid4
Dryad1
God1
Nymph1
Satyr1
Spider1
Spirit1
Warrior1
Party1
Sorcery8
Arcane1
Artifact4
Instant2
Planeswalker1
Calix1
Legends8
Historic13
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
locks the table
- Permanently phase out all creatures and non-Aura enchantments on the battlefield
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
31 cards not in the pool
NOT IN THE POOL · 31
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