MetaMox
COMMANDER · DECK
2021-06-21
ONLY 99 CARDS
DECK $
$862.97
MYTHIC
13
RARE
51
UNCOMMON
12
COMMON
22
COMMAND2 CARDS

Planeswalker

1 card

Creature

1 card
MAIN97 CARDS

Creature

22 cards

Enchantment

9 cards

Artifact

3 cards

Sorcery

13 cards

Instant

8 cards

Land

36 cards
NAMECOSTPRICE
MONEY CARDS·66 CARDS·$681.49
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Planeswalker

1 card

Creature

17 cards

Enchantment

9 cards

Artifact

2 cards

Sorcery

8 cards

Instant

8 cards

Land

21 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00101102163945546+
COLOR
B: 15 pipsR: 9 pipsG: 52 pipsC: 90 pips
TYPES
Land43
Nonbasic31
Basic12
Forest11
Mountain9
Swamp6
Cave1
Dryad1
Urza's1
Creature23
Human6
Elf5
Scout3
Wizard3
Druid2
Dryad2
Horror2
Shaman2
Snake2
Ally1
Bird1
Detective1
Elemental1
Forest1
Frog1
Goblin1
Hellion1
Knight1
Monk1
Nymph1
Treefolk1
Turtle1
Zombie1
Party3
Sorcery13
Enchantment11
Case1
Dryad1
Elemental1
Nymph1
Room1
Instant9
Artifact3
Planeswalker1
Jeska1
Legends11
Historic14
LAND PROBABILITY
42 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.8%
TURN 527.5%
TURN 647.3%
TURN 764.8%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS16 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Group
Color
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