MetaMox
COMMANDER · DECK
2021-10-06
Nekusar, the Mindrazer
DECK $
$209.06
MYTHIC
6
RARE
32
UNCOMMON
26
COMMON
36
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

22 cards

Enchantment

9 cards

Artifact

8 cards

Sorcery

10 cards

Instant

12 cards

Land

15 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10611522131142576+
COLOR
U: 24 pipsB: 34 pipsR: 26 pipsC: 116 pips
TYPES
Land36
Nonbasic12
Basic24
Island8
Mountain8
Swamp8
Gate1
Creature23
Wizard5
Dragon3
Horror3
God2
Human2
Shaman2
Zombie2
Bird1
Demon1
Devil1
Elk1
Goblin1
Golem1
Hag1
Merfolk1
Minotaur1
Phyrexian1
Pirate1
Specter1
Squid1
Vampire1
Warrior1
Outlaws1
Party6
Artifact12
Equipment3
Bird1
Elk1
Golem1
Horror1
Phyrexian1
Enchantment12
Aura1
Demon1
God1
Hag1
Instant12
Sorcery10
Planeswalker2
Jace1
Nixilis1
Legends7
Historic19
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS10 COMBOS
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
  • Near-infinite card draw
  • Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Group
Color
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