COMMANDER · DECK
splitta tutto
Bracket 4 · Optimized@Jack2406 · 2026-10-09
DECK $
$126.20
MYTHIC
4
RARE
20
UNCOMMON
22
COMMON
54
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
11 cardsEnchantment
1 cardsArtifact
6 cardsSorcery
11 cardsInstant
32 cardsLand
2 cardsMONEY CARDS·30 CARDS·$83.98
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Planeswalker
1 cardsCreature
5 cardsEnchantment
1 cardsArtifact
6 cardsSorcery
6 cardsInstant
10 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Narset's Reversal + Isochron Scepter: infinite extra turns
- 2 game changers — Brackets 1 and 2 allow none
- Teferi, Mage of Zhalfir + Knowledge Pool: locks the table
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Teferi, Mage of Zhalfir + Knowledge Pool — Bracket 3, locks the table
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
- Naru Meha, Master Wizard + Ghostly Flicker — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic1
Basic35
Island35
Instant33
Creature12
Wizard7
Human6
Bird1
Cleric1
Djinn1
Drake1
Horror1
Kraken1
Serpent1
Spirit1
Party8
Sorcery11
Lesson1
Artifact6
Planeswalker2
Narset1
Teferi1
Enchantment1
Legends7
Historic13
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite mill for target opponent
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Bracket 2 · late two-card combo, for eight mana or lessInfinite artifact ETBInfinite artifact LTBInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produceInfinite blinking of artifactsInfinite blinking of landsInfinite blinking
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell