COMMANDER · DECK
Tazri, the Dungeon Master
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
34 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
7 cardsInstant
8 cardsLand
34 cardsMONEY CARDS·35 CARDS·$235.54
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Creature
12 cardsEnchantment
3 cardsArtifact
3 cardsInstant
4 cardsLand
13 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature35
Human18
Wizard9
Warrior8
Rogue7
Cleric5
Elf3
Knight2
Orc2
Shapeshifter2
Angel1
Assassin1
Cat1
Dragon1
Dwarf1
Frog1
Giant1
Kor1
Pirate1
Ranger1
Snake1
Spirit1
Vampire1
Zombie1
Changeling2
Outlaws8
Party28
Land34
Nonbasic34
Gate23
Artifact9
Equipment2
Book1
Instant8
Sorcery7
Enchantment6
Background1
Planeswalker1
Ellywick1
Legends21
Historic30
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Put all creature cards from your library onto the battlefield
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
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