COMMANDER · DECK
Myrkul
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
38 cardsEnchantment
2 cardsSorcery
4 cardsInstant
16 cardsLand
17 cardsMONEY CARDS·21 CARDS·$72.66
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Creature
11 cardsSorcery
1 cardInstant
5 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature39
Human10
Elf6
Zombie5
Cleric4
Vampire4
Ally3
Druid3
Knight3
Archer2
God2
Satyr2
Scout2
Shaman2
Snake2
Spirit2
Warrior2
Advisor1
Cat1
Elemental1
Giant1
Golem1
Monk1
Nymph1
Rogue1
Soldier1
Spider1
Thrull1
Wizard1
Outlaws1
Party8
Land39
Nonbasic14
Basic25
Forest9
Plains8
Swamp8
Gate3
Instant16
Enchantment12
Human2
Zombie2
Cleric1
Druid1
Giant1
God1
Nymph1
Snake1
Spider1
Spirit1
Sorcery4
Arcane1
Artifact1
Golem1
Legends4
Historic5
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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