COMMANDER · DECK
Flubs, Supreme Dragonlord
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
39 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
7 cardsInstant
3 cardsLand
29 cardsMAYBE9 CARDS
Creature
3 cardsEnchantment
2 cardsArtifact
1 cardSorcery
2 cardsInstant
1 cardMONEY CARDS·62 CARDS·$769.29
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Creature
28 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
6 cardsInstant
2 cardsLand
16 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature40
Dragon20
Human7
Shaman5
Wizard4
Scout3
Spirit3
Beast2
Elder2
Elf2
Noble2
Snake2
Badger1
Barbarian1
Cleric1
Dinosaur1
Dog1
Elemental1
Frog1
Goblin1
God1
Gorgon1
Insect1
Monk1
Peasant1
Warrior1
Party6
Land40
Nonbasic26
Basic14
Forest11
Mountain9
Island7
Sorcery7
Artifact6
Book1
Equipment1
Enchantment5
God1
Instant3
Legends19
Historic24
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
16 cards not in the pool
NOT IN THE POOL · 16
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