MetaMox
COMMANDER · DECK
@bubbleyeen · 2026-08-02
Sen Triplets
DECK $
$10,190.42
MYTHIC
38
RARE
91
UNCOMMON
18
COMMON
14
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 card

Creature

15 cards

Enchantment

8 cards

Artifact

12 cards

Sorcery

8 cards

Instant

24 cards

Land

28 cards
MAYBE63 CARDS

Creature

18 cards

Enchantment

14 cards

Artifact

18 cards

Sorcery

10 cards

Instant

3 cards
MONEY CARDS·126 CARDS·$8,145.44
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Planeswalker

1 card

Creature

26 cards

Enchantment

19 cards

Artifact

26 cards

Sorcery

15 cards

Instant

20 cards

Land

19 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
301611921331241546+
COLOR
W: 16 pipsU: 49 pipsB: 13 pipsC: 98 pips
TYPES
Land31
Nonbasic25
Basic6
Island7
Plains7
Swamp7
Saga1
Urza's1
Instant24
Trap1
Creature16
Human8
Rogue4
Wizard3
Shapeshifter2
Advisor1
Archer1
Artificer1
Beast1
Cat1
Cleric1
Dauthi1
Faerie1
Horror1
Kraken1
Merfolk1
Orc1
Phyrexian1
Soldier1
Outlaws4
Party8
Artifact15
Human2
Phyrexian1
Shapeshifter1
Soldier1
Wizard1
Enchantment9
Saga1
Urza's1
Sorcery8
Planeswalker1
Narset1
Legends6
Historic19
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
COMBOS42 COMBOS
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
ALSO NEEDS
Extra Turn Spell
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Win the game
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 4
mass land denial
  • Mass Land Denial
  • Players skip their untap steps
  • Lock
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 4
infinite extra turns
  • Near-infinite turns
  • Lock
Bracket 4
infinite extra turns
  • Infinite turns
  • Skip your draw steps
  • Lock
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite magecraft triggers
  • Infinite mana nonland permanents you control can produce
  • Infinite storm count
  • Infinite untap of nonland permanents you control
Bracket 3
locks the table
  • Players can't draw cards
  • Lock
  • Opponents can only cast the remaining spells in their hand
Bracket 3
locks the table
  • Each opponent shuffles their hand into their library during their draw step
  • Opponents can't draw cards during their turn
  • Lock
Bracket 3
locks the table
  • Opponents can only cast the remaining spells in their hand
  • Lock
Bracket 3
locks the table
  • All spells opponents cast using Omen Machine are countered
  • Players can't draw cards
  • Lock
Bracket 3
locks the table
  • Players can't draw cards
  • Players can't cast noncreature spells exiled by Omen Machine
  • Lock
Bracket 3
locks the table
  • Opponents put all cards in hand on the bottom of their library on each of their draw steps
  • Lock
Bracket 3
locks the table
  • Opponents can't cast spells
  • Lock
Bracket 3
locks the table
  • Counter all spells opponents cast that are created by Knowledge Pool
  • Exile all spells players cast from their hands
  • Lock
Bracket 3
locks the table
  • Counter all spells players cast from their hands
  • Lock
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 3
locks the table
  • Counter all spells players cast from their hands
  • Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite colorless mana
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent with Affinity and a Generic Mana Cost
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent castable for that does not die on entering
Bracket 1
doesn’t raise the bracket
  • Near-infinite colored mana
  • Infinite draw triggers for all players
  • Near-infinite Treasure tokens
  • Infinite card draw for all players
Bracket 1
doesn’t raise the bracket
  • Infinite colorless mana
  • Infinite storm count
ALSO NEEDS
Permanent Castable for
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Infinite colorless mana
  • Infinite storm count
ALSO NEEDS
Permanent Castable for
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Near-infinite card draw for target opponent
  • Near-infinite damage
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite colored mana
  • Infinite draw triggers for all players
  • Near-infinite Treasure tokens
  • Infinite card draw for all players
Bracket 1
doesn’t raise the bracket
  • Near-infinite colored mana
  • Infinite draw triggers for all players
  • Near-infinite Treasure tokens
  • Infinite card draw for all players
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 23 game changers — cEDH lists run 10 or more
Group
Color
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