COMMANDER · DECK
Master Oogway
2020-11-05
113 CARDS (LIMIT 100)
DECK $
$1,471.63
MYTHIC
20
RARE
46
UNCOMMON
21
COMMON
27
COMMAND1 CARD
Creature
1 cardMAIN112 CARDS
Creature
20 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
22 cardsInstant
9 cardsLand
40 cardsMAYBE1 CARD
Artifact
1 cardMONEY CARDS·76 CARDS·$1,167.42
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Creature
15 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
15 cardsInstant
8 cardsLand
28 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land49
Nonbasic35
Basic14
Forest14
Island5
Swamp5
Desert1
Dryad1
Sorcery22
Arcane1
Creature21
Elemental3
Shaman3
Snake3
Dryad2
Human2
Wizard2
Beast1
Centaur1
Cleric1
Dinosaur1
Druid1
Elder1
Elf1
Forest1
Frog1
Giant1
Horror1
Insect1
Merfolk1
Monk1
Moonfolk1
Nymph1
Serpent1
Turtle1
Party3
Enchantment9
Centaur1
Dryad1
Nymph1
Instant9
Artifact6
Legends9
Historic15
LAND PROBABILITY
48 LANDS · 112 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.2%
TURN 528.4%
TURN 648.4%
TURN 765.8%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS20 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
10 banned cards
BANNED · 10
CEDH
Reads as cEDH
- 10 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
5 banned cards, 33 cards not in the pool
BANNED · 5
NOT IN THE POOL · 33
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