COMMANDER · DECK
Get In, No Time to Explain
COMMAND1 CARD
Creature
1 cardMAIN97 CARDS
Creature
21 cardsEnchantment
1 cardArtifact
26 cardsSorcery
5 cardsInstant
9 cardsLand
26 cardsMAYBE27 CARDS
Creature
5 cardsEnchantment
1 cardArtifact
12 cardsSorcery
6 cardsInstant
3 cardsMONEY CARDS·39 CARDS·$212.71
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Creature
7 cardsEnchantment
2 cardsArtifact
13 cardsSorcery
1 cardInstant
5 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Artifact35
Vehicle16
Golem3
Construct2
Land35
Nonbasic24
Basic11
Plains8
Mountain5
Creature22
Dwarf11
Pilot6
Human4
Artificer3
Golem3
Construct2
Adventure1
Advisor1
Berserker1
God1
Knight1
Ox1
Shaman1
Soldier1
Warrior1
Party1
Instant11
Adventure1
Dwarf1
Knight1
Sorcery5
Enchantment2
God1
Legends11
Historic41
LAND PROBABILITY
35 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.6%
TURN 541.3%
TURN 663.9%
TURN 779.9%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
Comments · 0
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