COMMANDER · DECK
Lands saccing
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
9 cardsInstant
11 cardsLand
27 cardsMONEY CARDS·32 CARDS·$86.83
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Creature
15 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
4 cardsInstant
3 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic24
Basic16
Forest12
Swamp9
Mountain7
Desert1
Creature31
Insect8
Human5
Elf4
Druid3
Scout3
Shaman3
Beast2
Elemental2
Warrior2
Avatar1
Cat1
Cleric1
Detective1
Devil1
Dragon1
Dryad1
Frog1
God1
Horror1
Kavu1
Minotaur1
Monk1
Nightmare1
Noble1
Nymph1
Pilot1
Snake1
Wizard1
Zombie1
Party4
Instant11
Lesson1
Sorcery9
Artifact6
Spacecraft2
Enchantment5
Dryad1
Nymph1
Saga1
Legends15
Historic20
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
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