COMMANDER · DECK
Galadhrim
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
13 cardsInstant
12 cardsLand
16 cardsMONEY CARDS·18 CARDS·$71.44
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Creature
5 cardsEnchantment
1 cardArtifact
3 cardsSorcery
4 cardsInstant
3 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic14
Basic24
Forest14
Island10
Creature26
Elf25
Noble9
Druid5
Scout3
Shaman3
Archer2
Elk1
Pilot1
Soldier1
Warrior1
Party1
Sorcery13
Instant12
Artifact8
Equipment3
Enchantment3
Aura1
Saga1
Treefolk1
Legends15
Historic23
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
Comments · 0
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