COMMANDER · DECK
merfolk tribal
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
42 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
5 cardsInstant
5 cardsLand
16 cardsMONEY CARDS·21 CARDS·$100.76
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Creature
7 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
3 cardsInstant
1 cardLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature43
Merfolk32
Wizard10
Scout5
Human3
Rogue3
Warrior3
Druid2
Elemental2
God2
Mutant2
Noble2
Shaman2
Shapeshifter2
Villain2
Cleric1
Drix1
Elf1
Horror1
Insect1
Phyrexian1
Salamander1
Serpent1
Snake1
Soldier1
Changeling1
Outlaws3
Party17
Land35
Nonbasic14
Basic21
Island14
Forest7
Enchantment8
God1
Artifact6
Equipment1
Shapeshifter1
Instant5
Sorcery5
Arcane1
Legends14
Historic20
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
+ 13 CARDS NOT IN PRECON
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