COMMANDER · DECK
Under Lock and Key
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
21 cardsEnchantment
22 cardsArtifact
11 cardsSorcery
5 cardsInstant
4 cardsLand
22 cardsMAYBE45 CARDS
Creature
23 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
5 cardsInstant
5 cardsMONEY CARDS·38 CARDS·$167.02
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Creature
13 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
2 cardsInstant
2 cardsLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment37
Room21
Glimmer3
Dryad2
Horror2
Human2
Nightmare2
Nymph2
Avatar1
Cat1
Demigod1
Elk1
Fox1
Monk1
Shrine1
Land36
Nonbasic17
Basic19
Island7
Plains4
Swamp4
Forest2
Mountain2
Creature22
Human6
Glimmer3
Dryad2
Horror2
Nightmare2
Nymph2
Scout2
Avatar1
Cat1
Cleric1
Demigod1
Druid1
Elk1
Eye1
Fox1
Kor1
Leech1
Monk1
Shrine1
Spirit1
Warlock1
Outlaws1
Party1
Artifact11
Book1
Sorcery5
Instant4
Legends6
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
10 cards not in the pool
NOT IN THE POOL · 10
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