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COMMANDER · DECK

All The Gates v1

Bracket 4 · Optimized
@Aria Rhapsody · 2025-02-08
Child of Alara
DECK $
$496.97
MYTHIC
5
RARE
36
UNCOMMON
23
COMMON
36
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

15 cards

Enchantment

8 cards

Artifact

6 cards

Sorcery

21 cards

Instant

11 cards

Land

34 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove: locks the table
  • Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya: locks the table
  • and 7 more combos that bear on the bracket, listed below
CURVE
001311021731146546+
COLOR
W: 6 pipsU: 14.5 pipsB: 5.5 pipsR: 1 pipG: 42.5 pipsC: 114 pips
TYPES
Land38
Nonbasic32
Basic6
Gate21
Forest3
Island3
Cave1
Urza's1
Sorcery21
Creature16
Elf4
Human3
Shaman2
Advisor1
Avatar1
Cleric1
Construct1
Dinosaur1
Druid1
Dryad1
Merfolk1
Monk1
Noble1
Nymph1
Plant1
Scout1
Shapeshifter1
Snake1
Spirit1
Warrior1
Wizard1
Party3
Instant11
Enchantment9
Dryad1
Nymph1
Artifact7
Construct1
Legends6
Historic13
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game
Win the game
Group
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