COMMANDER · DECK
Draw engine
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
9 cardsArtifact
19 cardsSorcery
8 cardsInstant
16 cardsLand
27 cardsMONEY CARDS·80 CARDS·$4,549.72
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Creature
17 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
7 cardsInstant
15 cardsLand
23 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land29
Nonbasic25
Basic4
Swamp6
Island5
Mountain5
God1
Artifact21
Equipment2
Book1
Construct1
Phyrexian1
Robot1
Utrom1
Creature20
Wizard6
Human5
Phyrexian3
God2
Horror2
Spirit2
Zombie2
Archer1
Assassin1
Construct1
Demon1
Faerie1
Merfolk1
Orc1
Praetor1
Robot1
Rogue1
Tyranid1
Utrom1
Vedalken1
Outlaws2
Party7
Instant16
Enchantment9
Aura3
Sorcery8
Legends16
Historic34
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS24 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite mill
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite magecraft triggers
- Near-infinite mill
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite colored mana
- Near-infinite magecraft triggers
- Near-infinite mill
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Infinite looting
- Infinite looting for opponents
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite draw triggers for target opponent
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite +1/+1 counters on a creature
- Near-infinite card draw for target opponent
- Near-infinite damage
- Near-infinite draw triggers for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite damage to one opponent
- Near-infinite draw triggers for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite damage to one opponent
- Near-infinite draw triggers for target opponent
- Near-infinite card draw for target opponent
- Near-infinite lifeloss for target opponent
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
16 banned cards
BANNED · 16
CEDH
Reads as cEDH
- 12 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
7 banned cards, 30 cards not in the pool
BANNED · 7
NOT IN THE POOL · 30
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